A downloadable train-wreck for Windows, macOS, and Linux

a game? this magic is unknown.

no, it is a bad game; it was born to hate you, but it will miss you when you're gone.


invisible wall(s)

falling through floor

random level order

three identical endings



graphics from the unity asset store


sing to the tune of WASD + SPACEBAR where available and sashay with your mouse-hand upon that mouse or mouse-substitute. always loud at your microphone for running, but this is entirely optional -- there is no call for hurrying and you knew it already.


for glorious trainwrecks' DADADADADADA / dada's 100th anniversary.


orchestral audio samples under public domain license from musopen.org, by the "musopen orchestra"

free & paid assets (models, textures, skybox, camera effects) from the unity asset store

(to do: write better attribution. don't believe it's technically necessary, but those magnificent strangers should be petrified for long-times in the bowels of once-networked datalump)

StatusIn development
PlatformsWindows, macOS, Linux
Rated 4.7 out of 5 stars
(3 total ratings)
Authormr. a
Tagsdada, Experimental, First-Person, glorious-trainwreck, not-dada
Average sessionA few minutes
InputsKeyboard, Mouse


GraduatedCylinder-v2004-OSX.zip 173 MB
GraduatedCylinder-v2004-WIN.zip 158 MB
GraduatedCylinder-v2004-LNX.zip 172 MB


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Howdy! *Shouts "ECHO!" into the empty comment section*

This game hasn't gotten much love, probably because it completely sucks.

However, I thought the fact that it was complete and total garbage was incredibly charming.

Thanks for making it, man! I wish you the best.

Lumps Plays = 100% visual pop-up commentary full of witty quips & snarky quiffs. Say hi!

Hi! Some of the language you've used strikes me as needlessly hurtful and insulting, but from your video I get the impression you actually engaged with and enjoyed this game a fair bit. I actually love this game, and ultimately ranked it as #14 out of the 200+ games I played in 2016 for a recent GOTY poll, but this probably reflects my weird taste more than anything else.

Also, small chance this is me misremembering, but I think the game goes on a bit longer than where you stopped playing. I fell through the floor slightly less than you did, so that last time could be a legitimately unintended bug. Oh, and since you mentioned liking that visual effect of falling through the floor in (mostly) Unity games, I thought you might be interested in Bottomless Pits in Games, where myself and others have taken such appreciation to strange new places.

Haha, I just browsed around Bottomless Pits a bit, pretty awesome :D Did you ever play Journey? You can't fall through the floor in that game, but there are ways to get "inside" the various levels by glitching through stuff, it was pretty fun. Youtube has some vids of it if you're bored.

As for graduated cylinder, I don't think it "goes on" in any particular way in general, the level orders are random and I played through the whole game a second time after recording to see if I missed any levels, and didn't run into any so I figurd I got 'em all.